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- /* $Header: init.c,v 7.0.1.4 86/12/12 16:58:03 lwall Exp $ */
-
- /* $Log: init.c,v $
- * Revision 7.0.1.4 86/12/12 16:58:03 lwall
- * Baseline for net release.
- *
- * Revision 7.0.1.3 86/10/20 14:35:31 lwall
- * Picked some lint.
- *
- * Revision 7.0.1.2 86/10/17 15:53:30 lwall
- * Added random walk star fields.
- *
- * Revision 7.0.1.1 86/10/16 10:51:19 lwall
- * Added Damage. Fixed random bugs.
- *
- * Revision 7.0 86/10/08 15:12:10 lwall
- * Split into separate files. Added amoebas and pirates.
- *
- */
-
- #include "EXTERN.h"
- #include "warp.h"
- #include "bang.h"
- #include "object.h"
- #include "move.h"
- #include "play.h"
- #include "score.h"
- #include "term.h"
- #include "them.h"
- #include "us.h"
- #include "util.h"
- #include "weapon.h"
- #include "INTERN.h"
- #include "init.h"
-
- void
- initialize()
- {
- Reg1 int i;
- Reg2 int x;
- Reg3 int y;
- Reg4 int dist;
- Reg5 int ydist;
- Reg6 int xdist;
- long e;
- int yoff, xoff, ypred, xpred;
- Reg7 OBJECT *obj;
- char ch;
- FILE *mapfp = NULL;
- bool tmptholspec;
- int inhabjackpot;
- long inhenergy;
- int walksplit = 200;
- static char *distname[] =
- {" #"," -"," \\"," /",
- " |"," *"," `"," '"};
-
- cloaking = madgorns = FALSE;
- deados = madfriends = 0;
- curscore = possiblescore = 0L;
- yamblast = xamblast = ambsize = 0;
- if (smarts > 90)
- massacre = TRUE;
- scandist = (massacre?20:15);
- antibase = (smarts>60?1:(smarts>40?2:(smarts>25?4:100)));
- sm35 = (smarts>35?35:smarts);
- sm45 = (smarts>45?45:smarts);
- sm50 = (smarts>50?50:smarts);
- sm55 = (smarts>55?55:smarts);
- sm80 = (smarts>80?80:smarts);
- sm95 = (smarts>95?95:smarts);
- super = (smarts>50?smarts-50:0);
- enemshields = 10 + super/2; /* (scaled by 10) 1 @ 50 .. 3 @ 90 */
- if (smarts>90)
- enemshields += (smarts-90)*10; /* lay it on thick: ~13 @ 99 */
- entmax = (smarts>=75?5000:(smarts>=50?4000:(smarts>=40?3000:2000)));
- basemax = (smarts>=75?20000:(smarts>=50?15000:(smarts>=40?12500:10000)));
-
- clear();
- while (root.next != &root) {
- root.next = root.next->next;
- free_object(root.next->prev);
- }
- root.prev = &root;
- enemies = movers = NULL;
- numos = numxes = 0;
- #if defined(vax) && XYSIZEx4 == 3680
- asm("movc5 $0,_occupant,$0,$3680,_occupant");
- asm("movc5 $0,_blast,$0,$3680,_blast"); /* 3680 = XYSIZEx4 */
- asm("movc5 $0,_amb,$32,$920,_amb");
- #else
- for (y=0;y<YSIZE;y++)
- for (x=0;x<XSIZE;x++) {
- occupant[y][x] = 0;
- blast[y][x] = 0;
- amb[y][x] = ' ';
- }
- #endif
- for (y=0; y<YSIZE; y++)
- yblasted[y] = 0;
- for (x=0; x<XSIZE; x++)
- xblasted[x] = 0;
- blasted = FALSE;
- if (!starspec)
- if (smarts < 15)
- inumstars = 50 + rand_mod(50);
- else if (smarts < 50 || smarts > 85)
- inumstars = exdis(800) + rand_mod(100) + 1;
- else /* too few stars makes 50..85 too hard */
- inumstars = exdis(700) + rand_mod(150-super*2) + 50+super*2;
- tmptholspec = (smarts > 15 && inumstars < 450 && ! rand_mod(90-sm80));
- if (!klingspec) {
- inumenemies = rand_mod((smarts+1)/2) + 1;
- if (massacre || tmptholspec)
- inumenemies += 10;
- }
- if (!friendspec)
- inumfriends = rand_mod(smarts/8+1);
- if (!piratespec)
- inumpirates = rand_mod(inumfriends/2+1);
- if (inumfriends+inumenemies+inumstars > YSIZE*XSIZE-20)
- inumstars = YSIZE*XSIZE-20 - inumenemies - inumfriends;
- if (inumstars < 0) {
- inumfriends += inumstars;
- inumstars = 0;
- }
- if (inumfriends < 0) {
- inumenemies += inumfriends;
- inumfriends = 0;
- }
- if (inumenemies < 0)
- inumenemies = 0;
- numstars = inumstars;
- inuminhab = numinhab = 0;
- inumroms = inumthols = inumgorns = 0;
- numapollos = apolspec || massacre ? 1 :
- ((!numstars || rand_mod(2) || smarts < 10) ? 0 : 1);
- inumapollos = apolloflag = 0;
- realapollo = NULL;
- inumcrushes = numcrushes =
- crushspec||massacre?1:(rand_mod(2000) < inumstars);
- inumenemies += inumcrushes;
- inumamoebas = numamoebas = (amoebaspec ? 1 :
- !rand_mod(inumcrushes?3-massacre:8) ); /* < and & are fun together */
- inumenemies += inumamoebas;
- if (!rand_mod(40)) {
- inhabjackpot = 32767;
- inumfriends += rand_mod(10);
- inumpirates += rand_mod(10);
- }
- else
- inhabjackpot = inumpirates;
- inhenergy = 30000-super*150;
- if (!rand_mod(10))
- inhenergy = 50000;
- if (!rand_mod(4))
- inhenergy += rand_mod(3500+super*150);
- numfriends = inumfriends;
- numpirates = inumpirates;
- numenemies = inumenemies;
- deadmudds = 0;
-
- /* do stars */
-
- stars_again:
- if (prespec)
- dist = 4;
- else if (numstars > 750)
- dist = 0;
- else
- dist = rand_mod(starspec||smarts<=5?3:5);
- if (debugging) {
- real_y = real_x = -100;
- printf("\r\n");
- }
- switch (dist) {
- case 0: /* uniform random */
- ydist = xdist = 0;
- if (inumstars < 700 && !rand_mod(3-(inumstars<50))) {
- ydist = xdist = 6; /* well, maybe not so random */
- y = rand_mod(YSIZE);
- x = rand_mod(XSIZE);
- if (rand_mod(2))
- walksplit = inumstars/(exdis(40)+1);
- }
- if (debugging)
- printf(" R\r\n");
- break;
- case 1: case 2: /* clumped, maybe skewed, maybe superposed */
- ydist = rand_mod(4);
- xdist = rand_mod(2);
- if (debugging)
- printf("%s\r\n",distname[ydist+4*xdist]);
- yoff = rand_mod(YSIZE);
- xoff = rand_mod(XSIZE);
- if (dist == 2)
- dist = numstars/2 + exdis(numstars/2) - exdis(numstars/2);
- else
- dist = 0;
- break;
- case 3: case 4: /* predefined or residual */
- scenario_again:
- if (debugging)
- printf(" P\r\n");
- dist = 0;
- Sprintf(spbuf,"smap.%d",
- (prescene>=0?prescene:rand_mod(MAPS)) );
- if ((mapfp = fopen(spbuf,"r")) != NULL &&
- fgets(spbuf,10,mapfp) != NULL ) {
- inumstars = numstars = atoi(spbuf);
- if (inumenemies+inumstars > YSIZE*XSIZE-20)
- inumstars = numstars = YSIZE*XSIZE-20 - inumenemies;
- ydist = rand_mod(2) + 4; /* flip y axis? */
- xdist = rand_mod(2) + 4; /* flip x axis? */
- yoff = rand_mod(YSIZE); /* how much to shift y */
- xoff = rand_mod(XSIZE); /* how much to shift x */
- }
- else {
- prespec = FALSE;
- prescene = -1;
- if (rand_mod(2))
- goto scenario_again;
- goto stars_again;
- }
- break;
- }
- for (i = 1; i <= numstars; i++) {
- if (dist && i == dist) { /* flip to another skewing? */
- ydist = rand_mod(4);
- xdist = rand_mod(2);
- if (!rand_mod(4)) {
- ydist = xdist = 6;
- if (debugging)
- printf("&\r\n");
- }
- else if (debugging)
- printf("%s\r\n",distname[ydist+4*xdist]);
- yoff = rand_mod(YSIZE);
- xoff = rand_mod(XSIZE);
- dist = 0;
- }
- do { /* until an open spot found */
- switch (xdist) {
- case 0:
- x = rand_mod(XSIZE); /* pick from 0..39, uniform */
- break;
- case 1: case 2: case 3:
- #ifndef lint
- x = (int)((((double)(myrand()-HALFRAND)) *
- ((double)(myrand()-HALFRAND))/RANDRAND)
- * 20.0) + xoff; /* pick from -20..20, clumped */
- #endif
- break;
- case 4:
- if (fscanf(mapfp,"%d %d\n",&ypred,&xpred) == EOF)
- ydist = xdist = 0;
- x = xpred + xoff;
- break;
- case 5:
- if (fscanf(mapfp,"%d %d\n",&ypred,&xpred) == EOF)
- ydist = xdist = 0;
- x = -xpred + xoff;
- break;
- case 6:
- x += rand_mod(3) - 1;
- break;
- }
- switch (ydist) {
- case 0:
- y = rand_mod(YSIZE);
- break;
- case 1:
- #ifndef lint
- y = (int)((((double)(myrand()-HALFRAND)) *
- ((double)(myrand()-HALFRAND))/RANDRAND)
- * 12.0) + yoff; /* pick from -12..12, clumped */
- #endif
- break;
- case 2:
- #ifndef lint
- y = (int)((((double)(myrand()-HALFRAND)) *
- ((double)(myrand()-HALFRAND))/RANDRAND)
- * 12.0) + yoff + x*YSIZE/XSIZE;
- /* clumped & skewed */
- #endif
- break;
- case 3:
- #ifndef lint
- y = (int)((((double)(myrand()-HALFRAND)) *
- ((double)(myrand()-HALFRAND))/RANDRAND)
- * 12.0) + yoff - x*YSIZE/XSIZE;
- /* clumped & skewed */
- #endif
- break;
- case 4:
- y = ypred + yoff;
- break;
- case 5:
- y = -ypred + yoff;
- break;
- case 6:
- y += rand_mod(3) - 1;
- #ifdef lint
- walksplit = walksplit;
- #endif
- if (!rand_mod(walksplit)) {
- y = rand_mod(YSIZE);
- x = rand_mod(XSIZE);
- }
- break;
- }
- while (x<0) x += XSIZE00;
- while (y<0) y += YSIZE00;
- x %= XSIZE;
- y %= YSIZE;
- } while (occupant[y][x]);
- e = rand_mod(32768);
- if (--inhabjackpot > 0 || e >= inhenergy) {
- ch = '@';
- if (inhabjackpot && e < 10000)
- e += 10000;
- inuminhab = ++numinhab;
- }
- else {
- ch = '*';
- }
- obj = make_object(Star,ch,y,x,0,0,e+rand_mod(super*100+1),e/4,&root);
- obj->flags |= STATIC;
- }
- if (inumstars > 30 && inhabjackpot <= 0 &&
- !rand_mod(3 - (inumstars > 400) - (inhenergy > 32768)) ) {
- int initx;
- int inity;
-
- x = initx = obj->posx;
- y = inity = obj->posy;
- while (rand_mod(2) && inuminhab < inumstars/2) {
- for (i=rand_mod(smarts)*2+20; i; i--) {
- if ((obj = occupant[y][x]) && obj->image == '*') {
- setimage(obj,'@');
- if (obj->energy < 10000)
- obj->energy += 20000; /* the benefits of civilization */
- inuminhab = ++numinhab;
- }
- if (i&15) {
- y = (y + rand_mod(3) + YSIZE99) % YSIZE;
- x = (x + rand_mod(3) + XSIZE99) % XSIZE;
- }
- else { /* don't wander too far */
- y = inity;
- x = initx;
- }
- }
- x = initx = rand_mod(XSIZE);
- y = inity = rand_mod(YSIZE);
- }
- }
- if (mapfp != NULL)
- Fclose(mapfp);
- if (numcrushes) {
- do {
- x = rand_mod(XSIZE);
- y = rand_mod(YSIZE);
- } while (occupant[y][x]);
- movers = make_object(Crusher,'<',y,x,0,1,32767L,32768L,&root);
- possiblescore += 10000;
- }
- ient = (numents != 0);
- if (ient) {
- do {
- x = rand_mod(XSIZE);
- y = rand_mod(YSIZE);
- } while (occupant[y][x]);
- e = entmax;
- ent = make_object(Enterprise,'E',y,x,0,0,e,e/2,&root);
- if (!movers)
- movers = ent;
- }
- ibase = (numbases != 0);
- if (ibase) {
- e = 52-super;
- do {
- x = rand_mod(XSIZE);
- y = rand_mod(YSIZE);
- } while (occupant[y][x] || lookaround(y,x,Star) * 7 < e--);
- e = basemax;
- base = make_object(Base, 'B',y,x,0,0,e,e/4,&root);
- if (!movers)
- movers = base;
- }
- if (numamoebas) {
- do {
- x = rand_mod(XSIZE);
- y = rand_mod(YSIZE);
- } while (occupant[y][x]);
- nuke = make_object(Enemy,'&',y,x,0,0,32767L,
- (long)entmax+entmax+rand_mod(entmax),&root);
- possiblescore += 10000;
- amb[y][x] = '~';
- if (rand_mod(2))
- modify_amoeba(y,x,2,'~',(int)rand_mod(smarts<<1));/* just make blob */
- else {
- for (i=smarts/10+1; i; i--) {
- nuke->strategy = rand_mod(256); /* random direction */
- modify_amoeba(y,x,2,'~',(int)rand_mod(5));
- modify_amoeba(y,x,2,'~',(int)rand_mod(5));
- modify_amoeba(y,x,2,'~',(int)rand_mod(5));
- modify_amoeba(y,x,2,'~',(int)rand_mod(5)); /* extend pseudopod */
- }
- }
- if (!enemies)
- enemies = nuke;
- if (!movers)
- movers = nuke;
- }
- if (rand_mod(27-sm50/2) && !romspec && !gornspec)
- dist = 27-sm50/2;
- else
- dist = rand_mod(4) + 1;
- for (i = 1+inumcrushes+inumamoebas; i <= numenemies; i++) {
- do {
- x = rand_mod(XSIZE);
- y = rand_mod(YSIZE);
- } while (occupant[y][x]);
- if (rand_mod(dist)) {
- if (!tholspec && !tmptholspec && rand_mod((inumstars*3)/sm50+2))
- ch = 'K';
- else {
- ch = 'T';
- inumthols++;
- }
- }
- else {
- if (romspec == gornspec)
- e = 50;
- else if (gornspec)
- e = 10;
- else
- e = 90;
- if (rand_mod(100) < e) {
- ch = 'R';
- inumroms++;
- }
- else {
- ch = 'G';
- inumgorns++;
- }
- }
- if (possiblescore > ENTBOUNDARY - 10000)
- e = (ENTBOUNDARY - possiblescore) / 5;
- else
- e = 250 + (sm50-1) * 30 * 20 / numenemies+1;
- #ifndef lint
- e = exdis((int)e) + e - exdis((int)e);
- obj = make_object(Enemy,ch,y,x,0,0,
- e + rand_mod(super*200+2) + 10000*massacre,e/4,&root);
- #endif
- e /= 4;
- switch (ch) {
- case 'K':
- possiblescore += e;
- break;
- case 'T':
- possiblescore += e*3/2;
- break;
- case 'G':
- possiblescore += e*2;
- break;
- case 'R':
- possiblescore += e*3;
- obj->flags |= CLOAKS;
- break;
- }
- if (!enemies)
- enemies = obj;
- if (!movers)
- movers = obj;
- }
- numgorns = inumgorns;
- for (i=0; i<numfriends; i++) {
- do {
- x = rand_mod(XSIZE);
- y = rand_mod(YSIZE);
- } while (occupant[y][x]);
- e = 250 + (sm50-1) * 30 * 20 / numenemies+1;
- #ifndef lint
- e = exdis((int)e) + e - exdis((int)e);
- #endif
- {
- static char let[] = "QWYUISDHJLZVMFFFFFFFFF";
-
- dist = rand_mod(20);
- ch = let[dist];
- } /* grr, venix doesn't like indexing into string */
- obj = make_object(Enemy,ch,y,x,0,0,
- e + rand_mod(super*200+2),e/4,&root);
- if (numpirates-- > 0) {
- obj->flags |= PIRATE;
- if (smarts >= 20 && !rand_mod(10-smarts/10))
- obj->flags |= CLOAKS;
- }
- obj->flags |= FRIENDLY;
- if (!enemies)
- enemies = obj;
- if (!movers)
- movers = obj;
- }
- if (!movers)
- movers = &root;
- if (!enemies)
- enemies = &root;
- if (ent)
- mvaddch(ent->posy+1, ent->posx*2, ent->image);
- if (base)
- mvaddch(base->posy+1, base->posx*2, base->image);
- sleep(2);
- {
- Reg7 OBJECT *curobj;
-
- for (curobj = root.next; curobj != &root; curobj = curobj->next) {
- mvaddch(curobj->posy+1, curobj->posx*2, curobj->image);
- }
- }
-
- for (i=0;i<2;i++) for (y=0;y<3;y++) for (x=0;x<3;x++)
- isatorp[i][y][x]=0;
-
- whenok = 0;
- timer = 0;
- finish = 0;
- bombed_out = FALSE;
- if (ent)
- entmode = status = 0;
- else
- if (base)
- status = 2;
- else
- status = 3;
-
- Sprintf(spbuf,
- "%-4s E: %4d %2d B: %5d %3d Enemies: %-3d Stars: %-3d Stardate%5d.%1d %9ld",
- " ", 0, 0, 0, 0, 0, 0, smarts * 100, 0, 0L);
- mvaddstr(0,0,spbuf);
- oldeenergy = oldbenergy = oldcurscore =
- oldstatus = oldetorp = oldbtorp = oldstrs = oldenemies = -1;
- /* force everything to fill in */
- damage = olddamage = 0;
- for (i=0; i<MAXDAMAGE; i++)
- damflag[i] = 0;
- btorp = 500;
- etorp = 50;
- }
-